Army Damage |
Army Damage Received |
Army Formation Slot |
Bowmen Attack |
Bowmen Attack Against Cavalry |
Bowmen Attack Against Infantry Troops |
Bowmen Attack Against Monsters and Barbarians |
Bowmen Attack Against Siege Troops |
Bowmen Damage |
Bowmen Damage Received |
Bowmen Defense |
Bowmen Health |
Bowmen Health Against Monsters and Barbarians |
Bowmen vs Infantry Damage |
Cavalry Attack |
Cavalry Attack Against Bowmen |
Cavalry Attack Against Infantry |
Cavalry Attack Against Monsters and Barbarians |
Cavalry Attack Against Siege |
Cavalry Damage |
Cavalry Damage Received |
Cavalry Defense |
Cavalry Health |
Cavalry Health Against Monsters and Barbarians |
Cavalry vs Bowmen Damage |
Cavalry vs Infantry Damage |
Critical Hit Chance |
Death Rate |
Defense Against Monsters and Bosses |
Distance Siege vs Trap Damage |
Dragon Fire |
Dropped vs Infantry Damage |
Infantry Attack |
Infantry Damage |
Infantry Damage Received |
Infantry Defense |
Infantry Defense Against Bowmen |
Infantry Defense Against Cavalry |
Infantry Defense Against Siege |
Infantry Health |
Infantry Health Against Monsters and Barbarians |
Infantry vs Bowmen Damage Reduction |
Infantry vs Cavalry Damage Reduction |
Infantry vs Siege Damage Reduction |
March Capacity |
March Slots |
Max Rally Slots |
Siege Attack |
Siege Attack Against Monsters and Barbarians |
Siege Attack Against Traps |
Siege Damage |
Siege Damage Received |
Siege Defense |
Siege Health |
Siege Health Against Monsters and Barbarians |
Stationary vs Cavalry Damage |
Targeted vs Bowmen Damage |
Training Capacity |
Training Capacity Increase |
Training Cost |
Trap Damage Received |
Troop Attack |
Troop Damage |
Troop Damage Received |
Troop Defense |
Troop Health |
Troop March Speed |
Troop Training Speed |
Troops Killed Reduction |
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