Introduction

This article analyses the available Hero Covenants in King of Avalon and shares considerations for selecting the best Combat Hero Team.

King of Avalon Hero Covenants

06/11/2020 - www.youtube.com - www.gamesguideinfo.com

Explanation of different Hero Covenants and suggestion what to focus on.


Note

What is the best Combat Hero Team for you very much depends on heroes you have available. If none of my tips match your situation, use my hints to work towards developing better heroes.

Hero Covenants

You can acquire some extra combat boosts if you have several heroes from the same group, or covenant. There are a total of 5 Hero Covenants at the moment, which can be divided in two groups based on which hero roles they require.

The first group contains the Hero Covenants Royal Return and Monarch Strike and requires heroes from Master Enforcer, Master of War, and Master of Strategy.

The second group contains the Hero Covenants United Round Table, Sword and Shield, and Rise of Glory and requires heroes from High Constable, Keeper of the Seal and Master of Arms.

The roles High Steward and Master Herald are not associated with any covenant, there are actually no combat heroes at all for those roles.

Since heroes are only in 1 covenant, you can have at most 2 covenants active, one of each group.

Find below two sections for each of the groups of Covenants with analysis which heroes to best use considering your availability.

Group 1 - Royal Return and Monarch Strike

First the covenant data:

Covenant Royal Return Monarch Strike
Master Enforcer King Arthur's Soul Uther
Lancelot
Master of War Sir Baudwin
Bors the Elder
King Anguish
Gorloit
Master of Strategy Elaine of Garlot
Oberon, Lord of Shadows
1 Star Bowmen Damage Received: -10%
Cavalry Damage: 10%
Troop Attack: 10%
March Capacity: 25,000
Infantry Damage Received: -10%
Rally Capacity: 0
Bowmen Damage Received: -10%
Cavalry Damage: 10%
Troop Attack: 10%
March Capacity: 25,000
Infantry Damage Received: -10%
Rally Capacity: 30,000
3 Star Bowmen Damage Received: -15%
Cavalry Damage: 17.5%
Troop Attack: 15%
March Capacity: 25,000
Infantry Damage Received: -17.5%
Rally Capacity: 0
Bowmen Damage Received: -15%
Cavalry Damage: 17.5%
Troop Attack: 15%
March Capacity: 25,000
Infantry Damage Received: -17.5%
Rally Capacity: 90,000
4 Star Bowmen Damage Received: -20%
Cavalry Damage: 25%
Troop Attack: 20%
March Capacity: 25,000
Infantry Damage Received: -25%
Rally Capacity: 180,000
5 Star Bowmen Damage Received: -20%
Cavalry Damage: 25%
Troop Attack: 20%
March Capacity: 25,000
Infantry Damage Received: -25%
Rally Capacity: 0
6 Star Bowmen Damage Received: -20%
Cavalry Damage: 25%
Troop Attack: 20%
March Capacity: 25,000
Infantry Damage Received: -25%
Rally Capacity: 180,000

As you can see in above table the maximum covenant boosts are the same for Royal Return and Monarch Strike, while for Royal Return they are only achieved if you have 3 6 star heroes, for Monarch Strike already with 2 4 star heroes. Note also that for Royal Return at 5 star 5 of the 6 boosts are already maxed, only the Rally Capacity is added as a 6 Star boost.

For a comparison which set is best, I am going to consider all heroes maxed (stars, EXP level, skill level). For this comparison I am also going to include a 3rd alternative if you don't have either of the sets yet.

Covenant Regular Heroes
Balin, Lionel, Sir Gawain
Royal Return 1
Arthur, Baudwin, Elaine
Royal Return 2
Arthur, Bors, Oberon
Monarch Strike
Lancelot, Gorloit
Maxed Covenant Bowmen Damage Received: -20%
Cavalry Damage: 25%
Troop Attack: 20%
March Capacity: 25,000
Infantry Damage Received: -25%
Rally Capacity: 0
Bowmen Damage Received: -20%
Cavalry Damage: 25%
Troop Attack: 20%
March Capacity: 25,000
Infantry Damage Received: -25%
Rally Capacity: 180,000
Bowmen Damage Received: -20%
Cavalry Damage: 25%
Troop Attack: 20%
March Capacity: 25,000
Infantry Damage Received: -25%
Rally Capacity: 180,000
Maxed heroes Infantry Damage Received: -20%
Cavalry Defense: 30%
Bowmen Damage Received: -16%
Troop Defense: 18%
Troop Health: 21%
Trap Attack: 165%
City Army Attack: 33%
City Army Defense: 44%
Dropped vs Infantry Damage: 55%
City Army Health: 66%
Reinforcement Capacity: 150%
March Capacity: 25,000
Rally Capacity: 180,000
Bowmen Defense: 100%
Troop Defense: 50% (20+30)
Cavalry Attack: 100% (50+50)
Cavalry Health: 100%
Bowmen Attack: 100% (50+50)
Troop Attack: 30%
Infantry Defense: 100%
Troop Health: 50% (25+25)
Bowmen Health: 100%
Infantry Attack: 100%
Cavalry Defense: 100%
Infantry Health: 100%
Bowmen Defense: 100%
Troop Defense: 50% (20+30)
Cavalry Attack: 100% (50+60)
Cavalry Health: 100%
Bowmen Attack: 110% (50+60)
Troop Attack: 80% (30+30+20)
Infantry Attack: 110%
Bowmen Health: 110%
Infantry Defense: 110%
Cavalry Defense: 110%
Troop Health: 30%
Infantry Health: 110%
Infantry Attack: 327.6%
Troop Defense: 109.2%
Infantry Defense: 327.6%
Bowmen Health: 327.6%
Infantry Health: 327.6%
Cavalry Attack: 327.6%
Bowmen Defense: 327.6%
Cavalry Defense: 327.6%
Troop Health: 109.2%
Cavalry Health: 327.6%
Bowmen Attack: 327.6%
Troop Attack: 109.2%
Maxed Combined
Infantry Damage Received: -20%
Bowmen Damage Received: -16%

Troop Defense: 18%
Troop Health: 21%

Cavalry Defense: 30%




March Capacity: 25,000
Rally Capacity: 180,000
Reinforcement Capacity: 150%
City Army Attack: 33%
City Army Defense: 44%
City Army Health: 66%
Trap Attack: 165%
Dropped vs Infantry Damage: 55%
Cavalry Damage: 25%
Infantry Damage Received: -25%
Bowmen Damage Received: -20%
Troop Attack: 50%
Troop Defense: 50%
Troop Health: 50%
Infantry Attack: 100%
Infantry Defense: 100%
Infantry Health: 100%
Cavalry Attack: 100%
Cavalry Defense: 100%
Cavalry Health: 100%
Bowmen Attack: 100%
Bowmen Defense: 100%
Bowmen Health: 100%
March Capacity: 25,000
Rally Capacity: 0
Cavalry Damage: 25%
Infantry Damage Received: -25%
Bowmen Damage Received: -20%
Troop Attack: 100%
Troop Defense: 50%
Troop Health: 30%
Infantry Attack: 110%
Infantry Defense: 110%
Infantry Health: 110%
Cavalry Attack: 100%
Cavalry Defense: 110%
Cavalry Health: 100%
Bowmen Attack: 110%
Bowmen Defense: 100%
Bowmen Health: 110%
March Capacity: 25,000
Rally Capacity: 180,000
Cavalry Damage: 25%
Infantry Damage Received: -25%
Bowmen Damage Received: -20%
Troop Attack: 129.2%
Troop Defense: 109.2%
Troop Health: 109.2%
Infantry Attack: 327.6%
Infantry Defense: 327.6%
Infantry Health: 327.6%
Cavalry Attack: 327.6%
Cavalry Defense: 327.6%
Cavalry Health: 327.6%
Bowmen Attack: 327.6%
Bowmen Defense: 327.6%
Bowmen Health: 327.6%
March Capacity: 25,000
Rally Capacity: 180,000

In case you don't have the royal return set yet, there is not really an attractive alternative. Arthur, Baudwin and Elaine should not be difficult to get and upgrade to a higher level, focus on those as soon as possible. If you want to unlock the Rally Capacity you will have to swicth to Bors and Oberon, because Baudwin and Elaine only go to 5 stars. Once maxed the combat boosts will also be slightly better, it might be a very long process to get there. You might better focus your efforts on improvements in the second group of covenants, especially since switching to a maxed Sir Gawain when you set a rally/garrison a building will give the same capacity increase, and you can simply switch back to your proper combat hero before you hit/are attacked (after the rally or garrison is completely filled).

Monarch Strike is a clear improvement, especially considering the above stats only consider two heroes, you can still fill the Master of Strategy slot with your best combat hero to get even more stats. However, getting a maxed Lancelot and Gorloit will require significant spending, and if not maxed the comparison might not favor the Monarch Strike.

Group 2 United Round Table, Sword and Shield and Rise of Glory

Again we start with the data.

Covenant United Round Table Sword and Shield Rise of Glory
High Constable Tristan Accolon of Gaul
Morien, Son of Aglovale
Keeper of the Seal Sir Kay Sebile
Igraine the Peerless
Dindrane
Master of Arms The Red Knight
Lord of the Caribou
Brutus
1 Star Cavalry Defense: 10%
Bowmen Defense: 10%
Bowmen Damage: 10%
Army Damage: 10%
Troop Defense: 10%
Cavalry Damage Received: -10%
Bowmen Damage: 10%
Army Damage: 10%
Troop Defense: 10%
Cavalry Damage Received: -10%
2 Star Bowmen Damage: 17.5%
Army Damage: 20%
Troop Defense: 15%
Cavalry Damage Received: -15%
3 Star Cavalry Defense: 30%
Bowmen Defense: 30%
Bowmen Damage: 17.5%
Army Damage: 20%
Troop Defense: 15%
Cavalry Damage Received: -15%
Bowmen Damage: 25%
Army Damage: 30%
Troop Defense: 20%
Cavalry Damage Received: -20%
5 Star Cavalry Defense: 50%
Bowmen Defense: 50%
Bowmen Damage: 25%
Army Damage: 30%
Troop Defense: 20%
Cavalry Damage Received: -20%

As you can see in above table the maximum covenant boosts are the same for Sword and Shield and Rise of Glory (United Round Table has no interesting covenant boosts), while for Sword and Shield they are only achieved if you have 3 5 star heroes, for Rise of Glory already with 2 3 star heroes.

For a comparison which set is best, I am going to consider all heroes maxed (stars, EXP level, skill level). For this comparison I am adding Sir Agravain to the United Round Table heroes.

Covenant United Round Table
Tristan, Kay, Agravain
Sword and Shield 1
Gaul, Sebile, Red Knight
Sword and Shield 2
Morien, Igraine, Caribou
Rise of Glory
Dindrane, Brutus
Maxed Covenant Cavalry Defense: 50%
Bowmen Defense: 50%
Bowmen Damage: 25%
Army Damage: 30%
Troop Defense: 20%
Cavalry Damage Received: -20%
Bowmen Damage: 25%
Army Damage: 30%
Troop Defense: 20%
Cavalry Damage Received: -20%
Bowmen Damage: 25%
Army Damage: 30%
Troop Defense: 20%
Cavalry Damage Received: -20%
Maxed heroes Cavalry Health: 50%
Infantry Defense: 50%
Cavalry Attack: 50%
Troop Attack: 15%
Troop Health: 30%
Bowmen Health: 50%
Troop Defense: 30%
Infantry Health: 50%
Troop Attack: 15%
Bowmen Attack: 50%
Cavalry Attack:38.5%
Bowmen Attack: 23.1%
Troop Attack: 22%
Bowmen Damage: 22%
Army Damage: 26.4%
Troop Health 30%
Infantry Attack: 150%
Infantry Defense: 150%
Bowmen Health: 150%
Cavalry Attack: 75%
Bowmen Defense: 150%
Troop Health: 30%
Troop Attack: 20%
Bowmen Attack: 75%
Infantry Health: 150%
Cavalry Defense: 150%
Troop Defense: 40%
Bowmen Attack: 75%
Cavalry Health: 150%
Cavalry Attack: 75%
Troop Attack: 40%
Bowmen Health: 165%
Infantry Attack: 165%
Troop Attack: 36%
Cavalry Attack: 82.5%
Infantry Defense: 165%
Troop Health: 56%
Troop Attack: 20%
Bowmen Defense: 165%
Troop Defense: 56%
Troop Health: 40%
Bowmen Attack: 82.5%
Infantry Health: 165%
Cavalry Defense: 165%
Troop Defense: 40%
Bowmen Attack: 82.5%
Cavalry Health: 165%
Cavalry Attack: 82.5%
Troop Attack: 40%
Bowmen Defense: 499.2%
Troop Defense: 166.2%
Bowmen Health: 499.2%
Infantry Defense: 499.2%
Cavalry Attack: 499.2%
Troop Attack: 166.2%
Cavalry Defense: 499.2%
Infantry Attack: 499.2%
Cavalry Health: 499.2%
Troop Health: 166.2%
Bowmen Attack: 499.2%
Infantry Health: 499.2%
Maxed Combined Army Damage: 26.4%
Bowmen Damage: 22%

Troop Attack: 52%
Troop Defense: 30%
Troop Health: 30%
Infantry Defense: 50%
Infantry Health: 50%
Cavalry Attack: 88.5%
Cavalry Defense: 50%
Cavalry Health: 50%
Bowmen Attack: 73.1%
Bowmen Defense: 50%
Bowmen Health: 50%
Army Damage: 30%
Bowmen Damage: 25%
Cavalry Damage Received: -20%
Troop Attack: 60%
Troop Defense: 60%
Troop Health 60%
Infantry Attack: 150%
Infantry Defense: 150%
Infantry Health: 150%
Cavalry Attack: 150%
Cavalry Defense: 150%
Cavalry Health: 150%
Bowmen Attack: 150%
Bowmen Defense: 150%
Bowmen Health: 150%
Army Damage: 30%
Bowmen Damage: 25%
Cavalry Damage Received: -20%
Troop Attack: 96%
Troop Defense: 116%
Troop Health: 96%
Infantry Attack: 165%
Infantry Defense: 165%
Infantry Health: 165%
Cavalry Attack: 165%
Cavalry Defense: 165%
Cavalry Health: 165%
Bowmen Attack: 165%
Bowmen Defense: 165%
Bowmen Health: 165%
Army Damage: 30%
Bowmen Damage: 25%
Cavalry Damage Received: -20%
Troop Attack: 166.2%
Troop Defense: 186.2%
Troop Health: 166.2%
Infantry Attack: 499.2%
Infantry Defense: 499.2%
Infantry Health: 499.2%
Cavalry Attack: 499.2%
Cavalry Defense: 499.2%
Cavalry Health: 499.2%
Bowmen Attack: 499.2%
Bowmen Defense: 499.2%
Bowmen Health: 499.2%

The Army Damage and Bowmen Damage are two very important boosts and as you can see in above comparison, (thanks to Sir Agravain) you can still get these boosts to a quite high level if you don't have a maxed out Sword and Shield covenant yet. Of course maxed out Sword and Shield is preferable, but this is not too easy to get. Because of above comparison I have been loyal to my Sir Agravain instead of replacing it with a 3 star Sword and Shield set.

Once you have your maxed out Sword and Shield set, you can work on improving this further, either replace the heroes from Sword and Shield with their better alternatives (Morien, Igraine, Caribou) or go for Rise of Glory. Rise of Glory is by far superior, and also consider here it is just 2 heroes, so you can just add your best High Constable for additional boosts.

Damage/Damage Reduction Boosts

There are so many different ways to get Attack, Defense, and Health boost and only a very limited amount of ways to get Damage and Damage Reduction boosts, while in my eyes these Damage and Damage Reduction boosts are far more important, and the more attack, defense and health boosts are added, the more important it becomes you max out your damage and damage reduction boosts as much as possible.

From that perspective I suggest the following order in developing your heroes.

1. Max out Agravain and use that as long as you don't have a 5 star Sword and Shield (or 3 star Rise of Glory) covenant, never go down in damage/damage reduction boosts, no matter what benefit you will have in attack/defense/health boosts.

2. Get an Arthur, Baudwin, Elaine Royal Return maxed at 5 stars.

3. Get a Gaul, Sebile, Red Knight Sword and Shield (or Morien or Igraine if you get those easier) at 5 stars.

Only once you have done those, start working on improving things further (e.g. get your Royal Return to 6 stars, or get the ultimate Monarch Strike or Rise of Glory sets.

Where to Get Hero Fragments

You get a lot of good hero fragments from Gold Summoning Horns. Summoning Horns you can get from the Daily Rewards (10+20 from the last two chests), killing monsters and rallying barbarians. If you have some farms you can consider transferring 15 a day. Also available in the Netherfall shop.

From Kingdom Threat you get 10 Round Table Hero Fragments and 2 Legendary Hero Fragments. For Round Table Hero Fragments you can select from King Arthur, Sir Baudwin, Elaine of Garlot, Tristan and Sir Kay. You can select from The Red Knight, Sebile and Accolon of Gaul from the Legendary Hero Fragments.

You can get Epic Hero Fragments from the Spirit Store, and the Trials Shop, but you can only use those to summon simple purple heroes. Nice for economic purpose and perhaps a Sir Gawain (if you don't have a maxed out Royal Return or Monach Strike yet).

You get hero fragments from completing Merlin Hero Trials, but also mostly just the simple heroes.

From the Goods Exchange you can request King Arthurs Soul, Sir Baudwin, Elaine of Garlot, Sir Kay, Tristan, Sir Agravain and all regular purple, blue and green hero fragments. Useful if you have some in your farms that you still need in your main.

From the Hero Soul Shop you can get King Arthurs Soul, The Red Knight, Bors the Elder, Oberon Lord of Shadow, Morien son of Aglovale, Igraine the Peerless.

Conclusion

I hope this helps with selecting which combat heroes to use and/or to help focus on which combat heroes to improve further.

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