The Flamebringer, Redeemer and Hegemony pieces can be combined, but not every piece of the newer sets are an improvement over the old sets. In this article we explain the difference and share some considerations for combining pieces of the different sets.
Flamebringer, Redeemer and Hegemony pieces can be combined, because they are all part of the House of Smith, which means that if you combine pieces of the different sets, you still get the set boosts.
If you have enough Ingot, Meteorite Iron and Steel you should of course forge all Hegemony pieces and enhance them to +5, but many players will not have enough, end up with a mix, in which case it can make a large difference which pieces you forge.
Below we will first look at the Stats of each pieces, so that you can already see the key differences. Afterwards we make an analysis that should help you determine which pieces to forge.
Find below for each of the 6 pieces a comparison of the stats. It shows Flamebringer unenhanced (FB0), Flamebringer +5 (FB5), Redeemer unenhanced (RD0), Redeemer +5 (RD5) and Hegemony unenhanced (HG0). For our analysis below it is important to look at the columns FB5 and RD0. The other columns are clear improvements.
To emphasize the difference we have shown the higher values in the columns FB5 and RD0 in bold.
Boost | FB0 | FB5 | RD0 | RD5 | HG0 |
---|---|---|---|---|---|
Cavalry Health | 65% | 91% | 95% | 141% | 148.1% |
Bowmen Health | 65% | 91% | 100% | 148.5% | 155.87% |
Troop Health | 65% | 81.25% | 85% | 126% | 133.03% |
Troop Defense | 60% | 75% | 0% | 0% | 0% |
Infantry Health | 65% | 91% | 100% | 148.5% | 155.87% |
Siege Defense | 0% | 0% | 95% | 141% | 148.11% |
Boost | FB0 | FB5 | RD0 | RD5 | HG0 |
---|---|---|---|---|---|
Siege Health | 130% | 182% | 190% | 282% | 296.21% |
Siege Defense | 65% | 91% | 0% | 0% | 0% |
Bowmen Attack | 65% | 91% | 90% | 133.5% | 140.34% |
Bowmen Defense | 55% | 77% | 80% | 119% | 124.7% |
Troop Health | 55% | 68.75% | 67.5% | 100% | 105.62% |
Troop Defense | 0% | 0% | 80% | 119% | 125.23% |
Boost | FB0 | FB5 | RD0 | RD5 | HG0 |
---|---|---|---|---|---|
Cavalry Health | 65% | 91% | 95% | 141% | 148.1% |
Cavalry Defense | 65% | 91% | 95% | 141% | 148.1% |
Troop Health | 30% | 37.5% | 42.5% | 63% | 66.51% |
Troop Attack | 50% | 62.5% | 60% | 89% | 93.92% |
Infantry Defense | 65% | 91% | 100% | 148.5% | 155.87% |
Boost | FB0 | FB5 | RD0 | RD5 | HG0 |
---|---|---|---|---|---|
Cavalry Attack | 65% | 91% | 90% | 133.5% | 140.34% |
Bowmen Attack | 65% | 91% | 100% | 148.5% | 155.87% |
Troop Defense | 60% | 75% | 60% | 89% | 93.92% |
Infantry Attack | 130% | 182% | 190% | 282% | 296.21% |
Infantry Defense | 65% | 91% | 90% | 133.5% | 140.34% |
Boost | FB0 | FB5 | RD0 | RD5 | HG0 |
---|---|---|---|---|---|
Bowmen Health | 65% | 91% | 90% | 133.5% | 140.34% |
Bowmen Defense | 75% | 105% | 110% | 163.5% | 171.51% |
Troop Attack | 50% | 62.5% | 47.5% | 70.5% | 74.31% |
Troop Defense | 30% | 37.5% | 55% | 81.5% | 86.01% |
Infantry Health | 65% | 91% | 90% | 133.5% | 140.34% |
Boost | FB0 | FB5 | RD0 | RD5 | HG0 |
---|---|---|---|---|---|
Cavalry Attack | 65% | 91% | 100% | 148.5% | 155.87% |
Cavalry Defense | 65% | 91% | 95% | 141% | 148.11% |
Siege Attack | 130% | 182% | 190% | 282% | 296.21% |
Troop Attack | 50% | 62.5% | 87.5% | 130% | 136.93% |
Siege Defense | 65% | 91% | 95% | 141% | 148.1% |
Based on the above differences for the FB5 to RD0 upgrade and weight I assigned to the various boosts (e.g. I don't assign any value to Siege boosts) I have calculated a value for upgrading each of the pieces, see table below.
Piece | Upgrade Points |
---|---|
Armor | -104 |
Boots | 153 |
Helmet | 38.5 |
Weapon | -15 |
Amulet | -13 |
Ring | 88 |
This means the order in which you should forge Redeemer pieces is Boots, Ring, Helmet, Amulet, Weapon and Armor.
I haven't done calculation for direct upgrade from FB5 to HG0, but I assume the order will be the same, because HG0 is a clear improvement over RD5 in all aspects.
The very important points is to keep an eye on Boots and Armor. For Boots Siege Defense is replaced by Troop Defense, which is very good, and for Armor the opposite, Troop Defense is replaced by Siege Defense, which is clearly very bad.
Ring is a good second. It scores high mostly because of the Troop Attack, which I value a lot.
Helmet still has a positive balance, but for the others you might want to wait with an upgrade until you can enhance the Redeemer. Especially for Armor, for which the Redeemer needs to be enhanced to +3 before it can be considered an improvement over FB5.
Not sure why they setup the game like this, but pay attention to the boosts when upgrading, as explained, it can make a significant difference.