All information relating to the boost type Trap Health in Guns of Glory including what research projects increase Trap Health and what the best gear is for Trap Health.
Name Trap Health
Type Percentage
Description
Category Max Boost
Research Projects 45.0%
Lord Talent Trees 25.0%
Best Gear 60.0%
All Airship Abilities 28.5%
All Guards (Defender) 41.0%
Total 199.5%

Research Projects Giving Trap Health Boost

Research Project Research Category Total Boost
Trap Health I Defense 3.0%
Trap Health II Defense 6.0%
Trap Health III Defense 12.0%
Fast Trap I Level 2 12.0%
Trap Health IV Defense 12.0%

Lord Skills Giving Trap Health Boost

Lord Skill Skill Tree Total Boost
Trap Health I Balance Skill Tree 5.0%
Trap Health II Balance Skill Tree 20.0%

Best Gear for Trap Health Boost

Gear Type Gear Trap Health Lord
Level
Materials
Boots Trap Stompers (Orange) 40.0% 21 3600 Animal Hide, 3600 Ebony, 96 Tanzanite, 1 Red Diamond
Necklace Heart Locket (Orange) 20.0% 21 3600 Coal, 48 Benitoite, 1 Red Diamond
Total 60.0% 21 3600 Animal Hide
3600 Ebony
3600 Coal
96 Tanzanite
48 Benitoite
2 Red Diamond

All Gear Giving Trap Health Boost (basic boosts without enhancement)

Boots Boost Commander
Level
Gear Cost [steel] Materials
Trap Stompers (Orange) 40.0% 21 101K 3600 Animal Hide, 3600 Ebony, 96 Tanzanite, 1 Red Diamond
Necklace Boost Commander
Level
Gear Cost [steel] Materials
Heart Locket (Orange) 20.0% 21 50K 3600 Coal, 48 Benitoite, 1 Red Diamond

All Airship Abilities Giving Trap Health Boost

Airship Talent Boost
Smokescreen 28.5%

All Guards Giving Trap Health Boost

Guard Boost
Executioner of Lille (Defender) 41.0%

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