The Sun King and Master pieces can be combined, but not every piece of the newer set is an improvement over the old set. In this article we explain the difference and share some considerations for combining pieces of the different sets.
Sun King and Master pieces can be combined, because they are all part of the Royal Academy of Warfare, which means that if you combine pieces of the different sets, you still get the set boosts.
If you have enough Ingot, Materials and Steel you should of course forge all Master pieces and enhance them to +5, but many players will not have enough, end up with a mix, in which case it can make a large difference which pieces you forge.
Below we will first look at the Stats of each pieces, so that you can already see the key differences. Afterwards we make an analysis that should help you determine which pieces to forge.
Find below for each of the 6 pieces a comparison of the stats. It shows Sun King unenhanced (SK0), Sun King +5 (SK5), Master unenhanced (M0), Master +5 (M5). For our analysis below it is important to look at the columns SK5 and M0.
To emphasize the difference we have shown the higher values in the columns SK5 and M0 in bold.
Boost | SK0 | SK5 | M0 | M5 |
---|---|---|---|---|
Cavalry Health | 65% | 91% | 95% | 141% |
Distance Health | 65% | 91% | 100% | 148.5% |
Troop Health | 65% | 81.25% | 85% | 126% |
Troop Defense | 60% | 75% | 0% | 0% |
Infantry Health | 65% | 91% | 100% | 148.5% |
Artillery Defense | 0% | 0% | 95% | 141% |
Boost | SK0 | SK5 | M0 | M5 |
---|---|---|---|---|
Artillery Health | 130% | 182% | 190% | 282% |
Artillery Defense | 65% | 91% | 0% | 0% |
Distance Attack | 65% | 91% | 90% | 133.5% |
Distance Defense | 55% | 77% | 80% | 119% |
Troop Health | 55% | 68.75% | 67.5% | 100% |
Troop Defense | 0% | 0% | 80% | 119% |
Boost | SK0 | SK5 | M0 | M5 |
---|---|---|---|---|
Cavalry Health | 65% | 91% | 95% | 141% |
Cavalry Defense | 65% | 91% | 95% | 141% |
Troop Health | 30% | 37.5% | 42.5% | 63% |
Troop Attack | 50% | 62.5% | 60% | 89% |
Infantry Defense | 65% | 91% | 100% | 148.5% |
Boost | SK0 | SK5 | M0 | M5 |
---|---|---|---|---|
Cavalry Attack | 65% | 91% | 90% | 133.5% |
Distance Attack | 65% | 91% | 100% | 148.5% |
Troop Defense | 60% | 75% | 60% | 89% |
Infantry Attack | 130% | 182% | 190% | 282% |
Infantry Defense | 65% | 91% | 90% | 133.5% |
Boost | SK0 | SK5 | M0 | M5 |
---|---|---|---|---|
Distance Health | 65% | 91% | 90% | 133.5% |
Distance Defense | 75% | 105% | 110% | 163.5% |
Troop Attack | 50% | 62.5% | 47.5% | 70.5% |
Troop Defense | 30% | 37.5% | 55% | 81.5% |
Infantry Health | 65% | 91% | 90% | 133.5% |
Boost | SK0 | SK5 | M0 | M5 |
---|---|---|---|---|
Cavalry Attack | 65% | 91% | 100% | 148.5% |
Cavalry Defense | 65% | 91% | 95% | 141% |
Artillery Attack | 130% | 182% | 190% | 282% |
Troop Attack | 50% | 62.5% | 87.5% | 130% |
Artillery Defense | 65% | 91% | 95% | 141% |
Based on the above differences for the SK5 to M0 upgrade and weight I assigned to the various boosts (e.g. I don't assign any value to Artillery boosts) I have calculated a value for upgrading each of the pieces, see table below.
Piece | Upgrade Points |
---|---|
Armor | -104 |
Boots | 153 |
Headgeat | 38.5 |
Weapon | -15 |
Necklace | -13 |
Ring | 88 |
This means the order in which you should forge Master pieces is Boots, Ring, Headgear, Necklace, Weapon and Armor.
The very important point is to keep an eye on Boots and Armor. For Boots Artillery Defense is replaced by Troop Defense, which is very good, and for Armor the opposite, Troop Defense is replaced by Artillery Defense, which is clearly very bad.
Ring is a good second. It scores high mostly because of the Troop Attack, which I value a lot.
Headgear still has a positive balance, but for the others you might want to wait with an upgrade until you can enhance the Master piece. Especially for Armor, for which the Master needs to be enhanced to +3 before it can be considered an improvement over SK5.
Not sure why they setup the game like this, but pay attention to the boosts when upgrading, as explained, it can make a significant difference.