When you start playing Mobile Strike you will be able to auto complete all your building upgrades and research projects take minutes or hours at most. During one playing session you can do a lot of things, but soon you will find yourself looking at timers, for research, construction and troop training. Not only that, the next time you log into the game, the same timers are still running. This will be a large part of the game and to grow it is very important to make sure your research, construction and training speed are fast to complete everything as soon as possible.
If we look at research there is an initial Research Speed without any boost, let's refer to this as RS. Any research speed boost is relative to this RS, so 100% research speed boost means that your research speed is now 2 times RS. This means a reduction for the time it will take you to do a research project. With a 100% boost, if you do a research project with original time 2 days, it will now only take you 1 day. Mathematically the time reduction is by a factor of 100 / (100 + Research Speed Boost).
So with 100% Boost the time reduction is by a factor of 0.5, for 200% boost by 0.333 and for 300% boost by 0.25. Although those additional boost percentages are still very valuable (especially with original research times getting into hundreds of days), absolute reduction in time will be less as you already acquire a good base boost.
By far the easiest way to speed up research, construction and troop training is via the Commander Skill Points, and it is a very effective way as well: you get great boosts. Each time your Commander upgrades you get a number of Commander Skill Points to assign (via the Commander icon in the left top of your Base View, via the button Skill Points, Rebel Target Skill Points, the Commander Icon is blinking if there are unassigned points).
We will give some tips on how to assign the points until your Commander hits level 35. If you have assigned them in a different way, do not worry, there is a relatively cheap item called Commander Skill Reset (150,000 Loyalty in the Alliance Store or 1000 Gold in the Store) that allows you to reset your Commander Skill Tree.
The first four points should go 2 to Troop Attack and 2 to Food Production. Once this is done Construction and Research are unlocked and the next points should be used until these are both maxed (10/10) which should give you a 30% Construction Boost and a 30% Research Boost by the time you hit Commander Level 13. After this you should assign one more point to Food Production and work your way around the right side of the tree, each time the minimum points in a category so that the next project is unlocked until you have 5 points in Coin Output II, which unlocks Research II and Construction II. Note that until Iron Production the minimum points are 3, after the minimum becomes 5. Whether you start with Construction II now or Research II is up to you, but you should max out both to 20/20 so that by the time you have reached Commander Level 32 you have an additional 65% Research and 65% Construction Boost. The next 15 points should be assigned to Troop Training on the left side of the tree so that you get the 30% Troop Training Boost as well, by the time your Commander reaches level 35. Optionally you could first take the Troop Training Boost before going to the right side to go to Construction II and Research II, it is a matter of preference. Afterwards you could try to max Troop Training II, which you can do at Commander Level 45, but some players might opt for either some food production or gathering boosts instead. Note that at the left side of the tree there are very powerful combat boosts as well, and before going into combat you might reset the skill tree as you do not want to miss out on those boosts.
As soon as a new level of Construction Research is available, research it. Although the initial boosts are relatively small, every bit helps. Besides that, up to level 8 of the Construction research project the power/research time ratio is very good to use to win extreme challenges.
Note: for a gear boost to be active your commander needs to wear the gear at the moment you start the research, construction, training etc. One you have started the commander can change gear and this will not influence the timer.
Each level of each bank you have provides a 1 percent troop training boost. This is something to take into consideration when deciding how many banks you want to build. Training Grounds do not influence the training speed, just the amount of troops you can train at one time. If you log in frequently each day you probably do not need more than 3 training grounds, maxed out. Hospitals are useful as well, they prevent a number of your troops to die if your base is attacked, but initially you might want to build many banks to increase training speed and even hold off on building a Death row and Prison. As the game progresses you might decide to replace some of the Banks with Hospitals.
Contributed by: GamesGuide on February 11, 2016