An overview of all research projects available in the Combat Research Tree in Kingdom Maker including resource requirements, prerequisite research projects and buildings, time, hero xp, power, boost, and unlocked troops, traps and special skills.
Max Lv. 1 Unlocks Militia Archer
Max Lv. 1 Unlocks Militia Swordsman
Max Lv. 1 Unlocks Archer
Max Lv. 1 Unlocks Swordsman
Max Lv. 1 Unlocks Swordsman
Max Lv. 1 Unlocks Crossbowman
Max Lv. 1 Unlocks Axeman
Max Lv. 1 Unlocks Axeman
Max Lv. 1 Unlocks Veteran Archer
Max Lv. 1 Unlocks Veteran Swordsman
Max Lv. 1 Unlocks Veteran Swordsman
Max Lv. 1 Unlocks Veteran Crossbowman
Max Lv. 1 Unlocks Veteran Axeman
Max Lv. 1 Unlocks Veteran Axeman
Resources | Original Time | Hero XP | Power | kPower/ Day |
---|---|---|---|---|
462K Wood 29K Silver 303.0 Common Ruby 765.0 Common Salt 91.0 Uncommon Salt 100.0 Uncommon Sulphur |
51d 17:49:47 | 2,713,567 | 52.4 |