Research Projects

An overview of all research projects available in the Combat Research Tree in Kingdom Maker including resource requirements, prerequisite research projects and buildings, time, hero xp, power, boost, and unlocked troops, traps and special skills.

Militia Swordsman

Max Lv. 1 Unlocks Militia Swordsman

Militia Archer

Max Lv. 1 Unlocks Militia Archer

Militia Cavalry

Max Lv. 1 Unlocks Militia Swordsman

Regular Archer

Max Lv. 1 Unlocks Archer

Regular Swordsman

Max Lv. 1 Unlocks Swordsman

Regular Cavalry

Max Lv. 1 Unlocks Swordsman

Regular Crossbowman

Max Lv. 1 Unlocks Crossbowman

Regular Axeman

Max Lv. 1 Unlocks Axeman

Regular Lancer

Max Lv. 1 Unlocks Axeman

Veteran Archer

Max Lv. 1 Unlocks Veteran Archer

Veteran Swordsman

Max Lv. 1 Unlocks Veteran Swordsman

Veteran Cavalry

Max Lv. 1 Unlocks Veteran Swordsman

Veteran Crossbowman

Max Lv. 1 Unlocks Veteran Crossbowman

Veteran Axeman

Max Lv. 1 Unlocks Veteran Axeman

Veteran Lancer

Max Lv. 1 Unlocks Veteran Axeman

Total Cost

Resources Original Time Hero XP Power kPower/
Day
462K Wood
29K Silver
303.0 Common Ruby
765.0 Common Salt
91.0 Uncommon Salt
100.0 Uncommon Sulphur
51d 17:49:47 2,713,567 52.4

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