All information about the research project Trap Capacity II in Guns of Glory including prerequisites, resource requirements, time, Power increase and boosts.
Level Prerequisites Resources Original Time Trap Capacity Lord XP Power K Power/
Day
Description Action
1 Academy 26
Estate Defender Health III 1
Estate Defender Defense III 1
158K Food
249K Wood
9.0K Iron
02:52:58 +10,000 (inc)
+10,000 (cum)
1,309 10.9
2 Academy 27 217K Food
426K Wood
16K Iron
04:10:52 +10,000 (inc)
+20,000 (cum)
1,705 9.8
3 Academy 28 278K Food
517K Wood
30K Iron
2.5K Silver
05:12:32 +10,000 (inc)
+30,000 (cum)
1,903 8.8
4 Academy 29 239K Food
594K Wood
51K Iron
4.4K Silver
06:00:16 +10,000 (inc)
+40,000 (cum)
1,958 7.8
5 1.26M Food
645K Wood
77K Iron
6.9K Silver
06:36:04 +10,000 (inc)
+50,000 (cum)
Register to Supply Data
6 1.0 Food +10,000 (inc)
+60,000 (cum)
Register to Supply Data
7 Academy 30 1.20M Food
955K Wood
209K Iron
19K Silver
10:30:32 +10,000 (inc)
+70,000 (cum)
2,389 5.5 Register to Supply Data
8 +10,000 (inc)
+80,000 (cum)
Register to Supply Data
9 Academy 34
Trap Health III 6
Trap Defense III 6
Estate Defender Attack III 6
Estate Defender Health III 5
Estate Defender Defense III 5
Estate Defender Attack IV 1
Trap Attack IV 1
+10,000 (inc)
+90,000 (cum)
65.0 128,178,036
10 980K Food
1.77M Wood
399K Iron
54K Silver
14:50:32 +10,000 (inc)
+100,000 (cum)
2,299 3.7 Register to Supply Data
Total Academy 34
Estate Defender Health III 5
Estate Defender Defense III 5
Trap Health III 6
Trap Defense III 6
Estate Defender Attack III 6
Estate Defender Attack IV 1
Trap Attack IV 1
4.33M Food
5.16M Wood
790K Iron
87K Silver
2d 02:13:46 +100,000 65.0 128,189,599 61,249.9

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