Name | |
Commander Talents | Leadership - Conquering - Attack |
Slot 1 | War Elephants Deals direct damage to a single target, then decreases target's damage and defense for the next 5 seconds. Rage Requirement: 1000 Subtalent 1: Direct Damage Factor Subtalent 2: Damage Reduction [%] Subtalent 3: Defense Reduction [%] |
Slot 2 | Envelopment Tactics When Hannibal's army contains multiple different troop types all damage is increased. Warriors and Swordsmen are the same unit type, while Warriors and Slingers are different unit types. |
Slot 3 | Siege When attacking other Governors' garrisons, Hannibal has a 10% chance to heal some of his slightly wounded troops. Subtalent 1: Healing Factor |
Slot 4 | Expedition Increases troop capacity. When battling outside of Alliance Territory, increases damage of all Hannibal's troops for 3 seconds after using a skill. |
Slot 5 | War Elephant Trample Without Expertise deals direct damage to a single target, then decreases target's damage and defense for the next 5 seconds. With Expertise deals direct damage to a single target and also deals additional damage to 3 targets in a forward direction on the next turn and decreases damage and defense of the 3 targets for the next 5 seconds. Rage Requirement: 1000 Subtalent 1: Direct Damage Factor Subtalent 2: Additional Damage Factor Subtalent 3: Damage Reduction [%] Subtalent 4: Defense Reduction [%] |
See the second section for quantitative information about the skills.