We have added the upgrade times to the Building Level 22, which makes our data complete.
We just added a section with the data relevant for the new Building Boost Modifiers. It is a start and any additional information that anyone can provide is much appreciated.
I just updated the Building Boost Modifier Guide based on some experimenting.
Yesterday Building Boost Modifiers and Bonus Recues were added to the game. We have added a guide to explain the basics about this new game concept.
Recently Set Gear Bonuses were introduced in the game. We already had composed an overview of gear sets and have modified it so that those gear sets to which the Set Gear Bonuses can apply are marked in bold. In general these are the newly introduced sets (Combat Investigator and newer) for which materials are only available via packs. Set Gear Bonuses can be applied via Set Bonus Activation Boost items (valid for 12 or 24 hours). I have a couple, not completely sure where I got them from, I think it was prizes from the Alliance Challenge.
I have recently used a bunch of Daily Missions and updated the material drops, and modified the Mission Guide accordingly. It seems al materials (standard, economic and special event) that were introduced before the Combat Investigator Gear now have a chance of dropping. The upside is that you can get many different materials and in theory get the necessary materials to manufacture some nice gear, however with already 141 different confirmed material drops from Daily Missions, it is likely that even when you use hundreds and hundreds of Daily Missions you still will not end up with enough legendary materials to craft a good gear piece, let alone a complete set.
We have added a section for the information regarding Insignia to our website. Insignia can be used in the Monument building to get extra boost and unlock special skills. So far there is only a Mission Insignia, but we will add more as they become available in the game.
We just added a guide explaining how the Alliance Gift Tiles work and how they can be used to get great prizes by winning the corresponding Alliance Challenges.
The new Predator Gear has been added to the website. The main combat boost is Infantry, but there are also Armored Vehicle, Tactical and Artillery boosts, as well as general Combat Boosts.
Recently a large amount of Mods were added to the game and we have extended our website with these Mods as well. The new Mods include several that give a combination of Research, Training and Construction Speed, each time both a regular Mod and a special Mod (for mod slot 4) that gives twice the boosts as the regular Mod.
The new monument building has been added to the website. Unfortunately this is another building that can only be unlocked by buying a pack. This building works in combination with the newly introduced Insigna. So far only the Mission Insigna has been introduced. The Mission Insigna, depending on the level, can greatly improve the payout of the Daily, Alliance and VIP Missions.
Alliance Gift Tiles have been added to the game and it is best not to ignore them, they give major bonuses. They can also be targets in Alliance events which provide huge prizes as well. I am talking about 100k gold, 100m resources, loads of VIP points, hammers for the Building 22 upgrade. Work together with your alliance to grab these, surround the tiles with bases and encampments to not make them easy to be attacked. The alliance of whoever depletes these tiles will get the huge gifts and possible points for the alliance event. Drawback: they only come with packs.
I was just informed Research Facility Level 22 will unlock new research levels (up to level 20) for most Combat related research projects in various Research Categories. I have not seen any screenshots, and in my research projects 10 is still shown as max, but if it is true this will be another major game changer, so I thought it was worthwhile to share. If you have unlocked Research Facility 22 and can either confirm this (by sending over some screenshots?) or deny this, please post in comment section.
The new Economic Architect Construction Time Reduction Gear has been added to the website. This gives a significant higher time reduction compared to the original Construction Time Reduction Gear. However with higher building levels (especially level 22) Construction Time Speed Up gear will be much better. On a side note, I have not yet seen the materials for this gear or the recently released Economic Resource Production Gear drop while gathering resources on standard tiles. The other economic materials still drop frequently. If anyone has any experience with acquiring the mats while gathering, please share in the comment section.
See: Economic Architect Construction Time Reduction Gear for Mobile Strike
We have added the resource requirements and prerequisites for all level 22 building upgrades and extended our Building Level 22 Upgrade Guide with an analysis of the prerequisite requirements to upgrade War Room to level 22.
We just added the complete information for VIP Prestige 6 as well as screenshots for each level. The data is also available via our VIP Difference Calculator.
See: VIP Prestige 1, 2, 3, 4, 5 and 6 Guide for Mobile Strike
The new VIP Prestige 6 information has been added. So far only VIP Prestige 6 Lvl 10. Besides 10 free Alliance Helps and an 8% Troop Health Boost, there is very little there. Point requirements seem more than 10 times increased compared to VIP Prestige 5.
See: VIP Prestige 1, 2, 3, 4, 5 and 6 Guide for Mobile Strike
By: GamesGuide on August 13, 2016
The new Economic Resource Production Gear has been added to the website. This is for sure one of the more useful Economy Gear, the resource production boosts of a complete set are worth it.
By: GamesGuide on August 13, 2016
We have added a guide focussing of the benefits of the upgrades of all the buildings to level 22.
By: GamesGuide on August 13, 2016
The game just released the building upgrade to level 22 for all buildings. We are still added the information to our website, so far only HQ and Quarry done. Many new boosts, one of the most interesting probably the increase of the March size to 350000 (with th 50% march boost item to 525000). Will add more information as soon as possible. Oh, yeah, look out for Legendary Hammers and Legendary Resource Hammers, likely need to buy quite some packs to get these required items for the lvl 22 upgrades.
By: GamesGuide on August 11, 2016
A guide has been added explaining how Battle Marks work and what the conditions are for using them.
By: GamesGuide on August 11, 2016
A guide explaining the benefits and conditions of the Daily Bonus Club has been added.
By: GamesGuide on August 11, 2016
The new Digintary Commander XP Modifier Gear has been added to the website. Not sure in which situations one is supposed to use this, I am thinking perhaps it is a special gear set for collecting missions to increase the Commander XP. A way to score loads of XP points which would benefit from a Commander XP Modifier boost is combat, but for combat you are NOT going to wear this gear. I might be missing something, but this one does not seem very useful.
By: GamesGuide on August 6, 2016
The new Sparrow Mixed Combat Gear has been added to the website. This gear provides more or less equal boosts to Tactical, Infantry and Armored Vehicle and general troop boosts for Defense and Health. It is more suitable as a defensive boost than attack boost. This Gear set does have a corresponding Rebel Target that can be hit to get the materials. The Sparrow Crash Site tile claims to have a chance at dropping Armor Straps (from Fear Monger), but this is likely a mistake and should be Armor Plates and/or Battle Straps.
By: GamesGuide on August 6, 2016
The Shadow Mod has been added, this Mod gives a (Advanced) Tactical Defense and (Advanced) Troop Defense Bonus of 12.5% at level 6.
By: GamesGuide on August 4, 2016
5 new Battle Tactics Research Projects have been unlocked and we have added these to our website. The boosts that can be acquited are nice, Troop Defense, Health and Attack and Deployment and War Zone Deployment Speed. As for now we only know the level 1 requirements and looking at the Research Files, this seems to be yet another one exclusive to big spenders. Each of the 4 projects already required 33/34 research files for only the first level.
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