All information about the research project Cavalry Health II in Lords Mobile including prerequisites, resource requirements, time, Might increase and boosts.
Level Prerequisites Resources Original Time Cavalry Max HP Leader XP Might K Might/
Day
Description Action
1 Academy 25
Cavalry Defense II 1
348K Food
65K Stone
109K Timber
87K Ore
153K Gold
9.0 Archaic Tome
3d 19:08:00 0.2% (inc)
0.2% (cum)
34,224 9.0
2 1.22M Food
228K Stone
381K Timber
305K Ore
535K Gold
20.0 Archaic Tome
13d 06:57:00 0.2% (inc)
0.4% (cum)
114,647 8.6
3 Academy 25 1.48M Food
277K Stone
462K Timber
370K Ore
650K Gold
34.0 Archaic Tome
16d 03:18:00 0.2% (inc)
0.6% (cum)
143,736 8.9
4 Academy 25 1.74M Food
326K Stone
544K Timber
435K Ore
765K Gold
48.0 Archaic Tome
18d 23:39:00 0.2% (inc)
0.8% (cum)
172,827 9.1
5 2.08M Food
391K Stone
652K Timber
522K Ore
917K Gold
62.0 Archaic Tome
22d 18:46:00 0.3% (inc)
1.1% (cum)
210,471 9.2 Register to Supply Data
6 30d 09:02:00 0.4% (inc)
1.5% (cum)
Register to Supply Data
7 39d 20:51:00 0.5% (inc)
2.0% (cum)
Register to Supply Data
8 Cavalry Defense II 8 5.22M Food
978K Stone
1.63M Timber
1.30M Ore
2.29M Gold
152.0 Archaic Tome
56d 22:55:00 1.0% (inc)
3.0% (cum)
525,323 9.2
9 79d 17:41:00 2.0% (inc)
5.0% (cum)
Register to Supply Data
10 104d 10:01:00 5.0% (inc)
10.0% (cum)
Register to Supply Data
Total Academy 25
Cavalry Defense II 8
12.09M Food
2.27M Stone
3.78M Timber
3.02M Ore
5.31M Gold
325.0 Archaic Tome
386d 08:18:00 10.0% 1,201,228 3.1

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